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5DO 1.0.0

Release date: 2026-11-02 (GitHub release v1.0.0) Status: v1.0.0 documented-compatibility release, published on GitHub. The Windows x64 engineering gates pass; Linux x64 full test suite and CLI/frontend smoke passed, with GPU presentation documented as preview/best-effort. One unified bundle per system (Windows, Linux, macOS x64) and SHA-256 checksums are attached to the GitHub release. See ReleaseChecklist.md and WhatsNew.md.

This is a documented-compatibility release: the emulator is supported on the validated platform and against the tested title set, with known issues listed below. Full compatibility with the 3DO library is not claimed and is not a v1 gate. M13.5/M13.6 visual/high-resolution review and M14 high-resolution CEL research are post-1.0.


Highlights

  • Pure C# / .NET 10 3DO emulator with an ARM60 interpreter, 3 MB RAM / 2 MB ROM, NVRAM, CLIO, MADAM CEL and matrix engines, VDLP, SPORT, DSP, Quartz, XBUS, and CD-ROM emulation.
  • Boots the tested BIOS and the 12 titles in the compatibility matrix below.
  • Deterministic save states with JSON metadata and PNG thumbnails.
  • Avalonia desktop shell with game library, settings, keyboard/gamepad mapping, ten save slots, screenshots, fullscreen, logs, and first-run guide.
  • OpenGL/GLES two-stage presenter with accurate, nearest, sharp-bilinear, CRT, xBR, and HQx filters, CPU fallback, and 4K output support.
  • Optional Vulkan 1.0 backend with build-time SPIR-V shaders, accurate/nearest/sharp-bilinear/CRT/xBR/FSR/HQx modes, an embedded Win32 child surface for the desktop path, CPU readback fallback, a headless --vk-probe, and a native Win32 swapchain probe (--vk-window-probe). It matches the CPU oracle at 320x240 (0xD6BD89C5) and measures 0.24 ms mean / 1.06 ms p99 present at 4K sharp-bilinear, 0.32/0.80 ms at 4K xBR, 0.60/1.30 ms at 4K FSR, and 6.82/10.93 ms at 4K HQx 2x (CPU-bound) on the RTX 4070. OpenGL remains the required desktop presenter; see Vulkan.md.
  • 44.1 kHz stereo DSP audio with an exact sample clock, bundled OpenAL Soft live output, audio-driven frame pacing, and WAV capture/analysis (audio analyze <wav> --json).
  • Headless CLI with run, trace, bench, selftest, info, disc, fs, audio, disasm, bios, state, and JSON output.
  • ISO, BIN, CUE+BIN, and CHD disc images, including parent/child CHDs.

Supported platforms

Platform Status
Windows x64 Validated for v1.0
Linux x64 Full test suite and CLI/frontend smoke passed; GPU presentation preview/best-effort
Linux/macOS arm64, macOS x64, Raspberry Pi 4/5 Post-1.0

Tested titles

These are the documented statuses for v1.0. "Boots/menus" means the title renders and round-trips save states, but gameplay input has not been scripted end-to-end.

Title Status
Wolfenstein 3D (USA) Playable: fresh game, movement/fire, save/load
Lemmings (USA) Playable: passcode path, gameplay start, save/load
Road Rash (USA) Playable race; full-race completion is a known limitation
Alone in the Dark (USA) Playable room/menu/intro; inventory not scripted
Space Ace (USA) Playable interactive scene start
Gex Boots/attract scene; input not scripted
Need for Speed Boots/menus; input not scripted
Super Street Fighter II Turbo Boots/attract match; input not scripted
Total Eclipse Boots/attract gameplay; input not scripted
Killing Time Boots/title menu; input not scripted
Theme Park Boots/title menu; captured menu audio is silent
Return Fire Boots/menu; input not scripted

The full local collection was loadability-tested: 594 discs, 593 rendered, 1 known boot failure (Crash 'n Burn Japan), 0 not loadable. See Compatibility.md, KnownIssues.md, and GameCompatibilityResults.md.

Requirements

  • The .NET 10 Runtime must be installed on the host; the published bundles are framework-dependent and do not include the runtime. The .NET 10 SDK is only needed for source builds.
  • A legally obtained 1 MB 3DO BIOS ROM (for example panafz1.bin).
  • Legally obtained 3DO disc images in ISO, BIN, CUE+BIN, or CHD format.
  • Windows 10+ for the validated desktop bundle.
  • An OpenGL 3.3 or OpenGL ES 3.0/3.1 context for the GPU presenter; the CPU WriteableBitmap fallback is used when OpenGL is unavailable.

BIOS ROMs and game images are not included.

Verification

The release checklist is in ReleaseChecklist.md.

  • dotnet build 5DO.sln -c Release: 0 warnings, 0 errors.
  • dotnet test tests/FiveDo.Tests/FiveDo.Tests.csproj -c Release: 1,473/1,473 passing.
  • dotnet format 5DO.sln --verify-no-changes: clean.
  • Synthetic benchmark budget gate: 2.28 ms/frame core mean, 4.03 ms core p99, 4.66 ms total p99, 0 managed bytes/frame.
  • Trimmed win-x64 CLI and frontend smoke tests (selftest, bench, info, 300-frame disc run, --smoke-test).
  • Six fresh 36,000-frame soaks and seven archived-state 36,000-frame soaks; all exited 0 with the DSP running.
  • Save/load roundtrip on the showcase titles: zero-frame hash matches and two 120-frame continuations are identical.
  • WGL and ANGLE/GLES 3.0 Accurate parity: 0 different pixels; 0 renderer allocations per frame.
  • Unified win-x64/linux-x64/osx-x64 bundles with README/notices/licensing/ whatsnew; no bundled .NET runtime, PDB, or XML docs.
  • Linux x64 validation: full test suite 1,473/1,473, selftest, bench, info, bios info, a 3,000-frame Wolfenstein boot, non-silent audio, and the frontend --smoke-test on Linux Mint 22.3. The GL probe timed out under llvmpipe, so GPU presentation is preview/best-effort.
  • Legal/attribution sign-off: FreeDO modified GNU LGPL, donationware (2026-11-02).
  • Tag v1.0.0 and GitHub release created; unified win-x64/linux-x64/osx-x64 bundles and SHA-256 checksums attached.

The per-title soak hashes and roundtrip evidence are in Compatibility.md §10.2.

Known issues

See KnownIssues.md. The main limitations are:

  • Crash 'n Burn (Japan) remains the only known boot failure in the 594-disc local collection.
  • Road Rash's full 5.5-mile race is not completed by the autopilot; the race and post-race flow are documented.
  • Alone in the Dark's inventory interaction is not scripted.
  • The seven additional titles boot/render but do not have scripted gameplay input.
  • M13.5/M13.6 visual/high-resolution review and M14 high-resolution CEL research are post-1.0.
  • Raspberry Pi/GLES 3.1, arm64 hardware, macOS validation, DPI, Tier B timing, and installers are post-1.0.
  • The Avalonia compositor may pace presentation independently of the requested vsync; renderer cost is reported separately.

Licensing

This project is a C# port/derivative of FreeDO/4DO and uses Opera/libopera as a behavioral reference. It is distributed under the FreeDO modified GNU LGPL; see LICENSE. 5DO is donationware (non-commercial, source-available; voluntary donations only). FreeDO/4DO are not standard OSI-licensed projects; their modified LGPL includes a non-commercial restriction. Read THIRD-PARTY-NOTICES.md and Licensing.md before distributing builds.

"3DO", "Panasonic", and "GoldStar" are trademarks of their respective owners. This project is not affiliated with or endorsed by them.

Artifacts

The v1.0.0 release artifacts are attached to the GitHub release:

  • 5do-win-x64.zip
  • 5do-linux-x64.tar.gz
  • 5do-osx-x64.tar.gz

Sizes and SHA-256 checksums are recorded in SHA256SUMS.txt next to the bundles.

Each bundle contains both the desktop app and the CLI, README.md, LICENSE, THIRD-PARTY-NOTICES.md, whatsnew.md, docs/Licensing.md, docs/ReleaseLegalReview.md, docs/OpenALSoft.md, docs/OpenAL-Soft-COPYING.txt, these release notes, and PACKAGE.txt.

The apps are framework-dependent single-file executables and require the .NET 10 runtime on the host. No .NET runtime is embedded in the executables or copied into the bundle. PDB and XML documentation files are omitted because they are build outputs, not runtime dependencies. Native libraries (OpenAL Soft, Skia, and ANGLE) stay beside the apps so the LGPL replacement rights remain practical.